Kung Fu Madness

How to play

The game

Kung Fu Madness is an asynchronous three-round fight. You pick all of your moves before you see your opponent’s. Find someone to challenge on Online Users or Search Users. Each name on those lists opens that fighter's profile.

Moves

Each fight has three planned rounds. For every round you choose one attack and one block. Attacks are a punch or a kick at high, medium, or low height. Blocks are high, medium, or low. A punch rolls 4 to 6. A kick rolls 1 to 9.

Resolution

The defender strikes first each round. A HitAn attack lands when its height is not the same as the opponent’s block for that round. lands when the attack height does not match the other fighter’s block. Damage is that roll plus that fighter’s Rank snapshotHit points, damage bonus, experience, and sprites use the rank at issue (challenger) or accept (defender), not the belt they hold later. damage bonus. A KOHP drops below 1. The fight can end before round 3. ends the fight immediately. If both fighters are still standing after round 3, it is a DrawBoth fighters still have HP of at least 1 after three full rounds..

Ranks

Belts run from White through 10th Dan. Fights use the rank snapshot, not your live belt. 10th Dan is the cap.

Belt XP required HP Damage bonus
White Belt 0 10 0
Yellow Belt 50 12 1
Orange Belt 150 14 2
Green Belt 350 16 3
Purple Belt 700 20 5
Brown Belt 1200 24 7
Black Belt 2000 28 9
1st Dan 4000 32 10
2nd Dan 7000 36 12
3rd Dan 11000 40 14
4th Dan 15000 44 16
5th Dan 20000 50 20
6th Dan 30000 56 24
7th Dan 45000 62 28
8th Dan 70000 70 33
9th Dan 100000 80 38
10th Dan 150000 100 50

Experience

Wins, losses, and draws award XPExperience uses the rank snapshots from the fight. The Courtyard offers the next belt when you have enough experience. Your belt changes when you accept, and it never drops. from those snapshots. After that, a White Belt bonusAfter the fight formulas, add 5 XP if that fighter’s snapshot is White Belt. It applies to wins, losses, and draws. of +5 applies. A fight updates experience immediately. The Courtyard offers the next belt when experience is high enough. The belt changes when you accept, and it never drops.