How to play
The game
Kung Fu Madness is an asynchronous three-round fight. You pick all of your moves before you see your opponent’s. Find someone to challenge on Online Users or Search Users. Each name on those lists opens that fighter's profile.
Moves
Each fight has three planned rounds. For every round you choose one attack and one block. Attacks are a punch or a kick at high, medium, or low height. Blocks are high, medium, or low. A punch rolls 4 to 6. A kick rolls 1 to 9.
Resolution
The defender strikes first each round. A HitAn attack lands when its height is not the same as the opponent’s block for that round. lands when the attack height does not match the other fighter’s block. Damage is that roll plus that fighter’s Rank snapshotHit points, damage bonus, experience, and sprites use the rank at issue (challenger) or accept (defender), not the belt they hold later. damage bonus. A KOHP drops below 1. The fight can end before round 3. ends the fight immediately. If both fighters are still standing after round 3, it is a DrawBoth fighters still have HP of at least 1 after three full rounds..
Ranks
Belts run from White through 10th Dan. Fights use the rank snapshot, not your live belt. 10th Dan is the cap.
| Belt | XP required | HP | Damage bonus |
|---|---|---|---|
| White Belt | 0 | 10 | 0 |
| Yellow Belt | 50 | 12 | 1 |
| Orange Belt | 150 | 14 | 2 |
| Green Belt | 350 | 16 | 3 |
| Purple Belt | 700 | 20 | 5 |
| Brown Belt | 1200 | 24 | 7 |
| Black Belt | 2000 | 28 | 9 |
| 1st Dan | 4000 | 32 | 10 |
| 2nd Dan | 7000 | 36 | 12 |
| 3rd Dan | 11000 | 40 | 14 |
| 4th Dan | 15000 | 44 | 16 |
| 5th Dan | 20000 | 50 | 20 |
| 6th Dan | 30000 | 56 | 24 |
| 7th Dan | 45000 | 62 | 28 |
| 8th Dan | 70000 | 70 | 33 |
| 9th Dan | 100000 | 80 | 38 |
| 10th Dan | 150000 | 100 | 50 |
Experience
Wins, losses, and draws award XPExperience uses the rank snapshots from the fight. The Courtyard offers the next belt when you have enough experience. Your belt changes when you accept, and it never drops. from those snapshots. After that, a White Belt bonusAfter the fight formulas, add 5 XP if that fighter’s snapshot is White Belt. It applies to wins, losses, and draws. of +5 applies. A fight updates experience immediately. The Courtyard offers the next belt when experience is high enough. The belt changes when you accept, and it never drops.